Mercedes  Benz W124 E500 95 by Falkrum, Modeling Craft Team (mct.gta.com.ua)
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Version 1.0

Some words by the author...

"From author" and description to models.

This is my second model - Mercedes - Benz W 124 E500 95'.
Its scratch-made model, it create in ZModeler 2, contains 69 000 faces (poltcount). 

The Words to thanks.

I want to express gratitude to the people, without which at me anything would fail:

DenX  for huge quanity of textures for this model and for helping with 3DS Max 
[H][K][S]  for finding photos (!RESPECT!)
Shmidt  for support and finding photos
Lexan  for helping with zm2 and alpha-convertation to San Andreas
Diskovod  for support and helping with @handling@
Red October  for support and finding photos
-TJ- - for understanding
Diesel78  for support
FANNER  for support and for finding photos
Tommu  for inspiring support
Slayer  for support and translation
Viper  for support
DEALER  for support and finding some things
Maks (ruta123) for support and advices
IRONMAN  for support
Baikal  for support and advices
WiLd_Tuning  for support and advices
Temon-exe for support
kUrgan  for helping with 3DS Max and convertation to game
RamireZ  for helping with 3DS Max and convertation to game
Pumbars  for friendship, advices and for helping with 3DS Max and convertation to game
4ugun  for helping with convertation tuning parts to game


Attention! 
1. It Is Forbidden contribute the changes to model (3d elements, textures), necessary permit of the author.
2. It Is Forbidden convert the model in the other plays, necessary permit of the author.
3. It Is Forbidden use the model in commercial purpose.
4. If you want to place this model on your site, that you necessary to indicate link to site: http://mct.gta.com.ua/, as well as indicate author to models: Falkrum: (falkrum@mail.ru)

:

For the correct work of the model, "HQ Lights Mod 2" is required, which can be downloaded here http://gct.gta.com.ua/hqlm.htm

For installing the models you will need program IMGTools 2.0. Open it, load the file gta3.img

Delete the following files:

Sultan.dff
Sultan.txd
Sultan1.txd
Sultan2.txd
Sultan3.txd

fbmp_a_s.dff
rbmp_a_s.dff
wg_l_a_s.dff
wg_r_a_s.dff
fbmp_c_s.dff

wheel_gn1.dff
wheel_gn2.dff

Add the following files from archive:

Sultan.dff
Sultan.txd
Sultan1.txd

fbmp_a_s.dff
rbmp_a_s.dff
wg_l_a_s.dff
wg_r_a_s.dff
fbmp_c_s.dff

wheel_gn1.dff
wheel_gn2.dff
wheel_gn1.txd


handling.cfg (folder data):

SULTAN       1710.0 4420.0 1.6 0.0 0.25 -0.16 75 0.74 0.86 0.52 5 250.0 26.2 5.0 R P 7.9 0.52 1 30.0 1.1 0.10 0.0 0.26 -0.07 0.46 0.50 0.2 0.56 15000 0 0 0 1 0

vehicles.ide (folder data):

560,	sultan,		sultan,		car, 		SULTAN, 	SULTAN, 	null,	richfamily, 	7, 	0,	0,		-1, 0.75, 0.75,		1

carcols.dat (folder data):

sultan, 0,0, 4,4, 5,5, 13,13, 17,17, 24,24, 26,26, 29,29, 30,30, 33,33, 34,34, 36,36, 37,37, 40,40, 53,53, 72,72, 75,75, 101,101

carmods.dat (folder data):

sultan, fbmp_a_s, fbmp_c_s, nto_b_l, nto_b_s, nto_b_tw, rbmp_a_s, wg_l_a_s, wg_l_c_s


vech_mods.ide (folder data\maps):

1082, wheel_gn1, wheel_gn1, 100, 2097152
1085, wheel_gn2, wheel_gn1, 100, 2097152

Shopping.dat (folder data)Open Shopping.dat and after inscription::
	
	section carmod1 # Normal Cars
	type CarMods

at the end column add:

		item fbmp_a_s
		item fbmp_c_s
		item wg_l_a_s
		item rbmp_a_s



Thats all. Enjoy!

My e-mail Falkrum@mail.ru
ICQ: 238415564
Home page: mct.gta.com.ua

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All rights reserved  2005-2006 WWW.MCT.GTA.COM.UA 
